AI Insights · Timothy · January 2023
Top 5 2D Realistic Games on Android in Croatia - Q4 2022
Discover the performance trends of the top 5 2D realistic games on Android in Croatia during Q4 2022, including download rates, revenue, and active user statistics from Sensor Tower.
During the fourth quarter of 2022, the top 5 2D realistic games on Android in Croatia showcased varying performance metrics in terms of downloads, revenue, and active users. Below is a detailed overview of each game's performance throughout this period.
Woodoku - Wood Block Puzzle from Tripledot Studios Limited saw its weekly downloads fluctuate, starting at around 2.7K in late September and peaking at approximately 3.4K by the end of December. The app's weekly active users increased steadily, beginning at 8.2K and reaching nearly 11.9K by the end of the quarter. However, no revenue data was reported for this period.
MADFUT 23 by Madfut had a notable start with downloads peaking at 5.8K in the second week of October. Downloads then declined to a low of 825 in late November but slightly recovered to 1.6K by the end of December. Active users showed a similar trend, starting at 3K and peaking at 6.5K in late October before stabilizing around 5K towards the year's end. No revenue was generated during this quarter.
Shotgun Sounds: Gun Simulator from ABI Game Studio experienced a peak in downloads at 6.9K in mid-November. Downloads then declined to just 685 by the end of December. Active user numbers also saw a peak of 8.8K in late November, followed by a decrease to 1.7K by the end of the quarter. There was no revenue reported for this period.
Teen Patti Gold:3 Patti Rummy by Moonfrog had a significant spike in downloads to 16.9K in the first week of October, which then dropped and stabilized around 2K by mid-December. Active users saw a gradual decline from 191.3K in late September to 129.5K by the end of December. Revenue data was not available for this game during the quarter.
Lastly, 8 Ball Pool from Miniclip.com showed consistent download growth, starting at 1K in late September and reaching approximately 2.3K by the end of December. The app's weekly revenue ranged between $697 and $1.4K, with a peak at $1.4K in the last week of December. Active users fluctuated slightly but ended the quarter higher at 24K compared to 22.6K in late September.
For more detailed insights and data on app performance, visit Sensor Tower.